
Karo Castello
CV
Gameplay Programming Motion Capture
Unreal Engine 4/5 Face Animation
Technical Design Character Key-frame
Gameplay Design Gameplay Animation
Melee Combat Design Technical Animation
Degrees: BSc, Computer Animation, Portsmouth University
(2016)
Languages: English
Technologies: Rider, Motion Builder, 3ds Max, Maya and Unreal Engine 4/5
Industries: Games and Entertainment
WORK HISTORY
Blood of the Dawnwalker - Lead Combat Designer, Rebel Wolves, Warsaw, Poland (2026-Present) Unreal Engine 5
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Technical lead combat role working on design and implementation for Player combat systems, RPG and Action Difficulty balance, AI combat behaviours and abilities.
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Leading Combat and Gameplay teams, supporting quest team for combat encounters.
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Directing combat motion capture sessions to ensure animations meet gameplay and combat technical requirements.
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Focused on delivering easy to learn, rewarding to master directional combat system that aims to immerse the player in combat.
Blood of the Dawnwalker - Senior Combat Designer, Rebel Wolves, Warsaw, Poland (2025-Present) Unreal Engine 5
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Senior Combat Designer for combat loop and implementation on Player and AI.
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Research and documentation for Combat Design discipline and Combat Animation.
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Collaborating closely with Programmers and Animators to achieve responsive and cinematic combat.
Witcher 4- Combat Designer, CD PROJEKT RED, Warsaw, Poland (Fulltime office) (2023-2025) Unreal Engine 5
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Designing Combat Verbs and Polishing mechanics with Programmers, Designers, and Animators.
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Working with Gameplay Director to align Combat Team to hit game pillars and vision.
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Working closely with other Gameplay Designers, Animators and Programmers to solidify pipelines and systems to support gameplay verbs.
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Leadership role responsible for plannings of the Combat team to deliver milestones and features.
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Combat Design Documentation and Research.
Witcher 4- Senior Gameplay Animator, CD PROJEKT RED, Warsaw, Poland (Fulltime office) (2022-2023) Unreal Engine 5
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Creating Motion Capture shot list and directing stunt actors for Combat animations.
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Polishing, Re-timing, Cleaning Combat Animations to be representative for gameplay.
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Supporting programmers and designers on animation implementation pipelines for UE5.
GTA 6 - Gameplay Animator, Rockstar Games, Edinburgh, UK (2020-2022) Rockstar Engine
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Converting motion capture to responsive video game animation with Motionbuilder.
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Implementing animation assets to work with gameplay systems in the Rockstar game engine.
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prototyping new gameplay systems.
EDUCATION
Bachelor of Science, Computer Animation, University of Portsmouth (2016)