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Karo Castello

CV

Gameplay Programming            Motion Capture
Unreal Engine 4/5                      Face Animation
        Technical Design                       Character Key-frame

         Gameplay Design                      Gameplay Animation

        Melee Combat Design              Technical Animation

 

Degrees:                    BSc, Computer Animation, Portsmouth University

                                   (2016)

                                   

Languages:               English

Technologies:           Rider, Motion Builder, 3ds Max, Maya and Unreal Engine 4/5
Industries:                Games and Entertainment

 

 

WORK HISTORY
 

Blood of the Dawnwalker - Senior Combat Designer, Rebel Wolves, Warsaw, Poland  (2025-Present) Unreal Engine 5

  • Senior Combat Designer for combat loop and implementation on Player and AI

  • Research and documentation for Combat Design discipline and Combat Animation

  • Collaborating closely with Programmers and Animators to achieve responsive and cinematic combat

Witcher 4- Combat Designer, CD PROJEKT RED, Warsaw, Poland (Fulltime office)  (2023-2025) Unreal Engine 5

  •  Designing Combat Verbs and Polishing mechanics with Programmers, Designers, and Animators

  •  Working with Gameplay Director to align Combat Team to hit game pillars and vision

  • Working closely with other Gameplay Designers, Animators and Programmers to solidify pipelines and systems to support gameplay verbs

  • Leadership role responsible for plannings of the Combat team to deliver milestones and features

  • Combat Design Documentation and Research

Witcher 4- Senior Gameplay Animator, CD PROJEKT RED, Warsaw, Poland (Fulltime office)  (2022-2023) Unreal Engine 5

  • Creating Motion Capture shot list and directing stunt actors for Combat animations

  • Polishing, Re-timing, Cleaning Combat Animations to be representative for gameplay 

  • Supporting programmers and designers on animation implementation pipelines for UE5

GTA 6 - Gameplay Animator, Rockstar Games, Edinburgh, UK (2020-2022) Rockstar Engine

  • Converting motion capture to responsive video game animation with Motionbuilder

  • Implementing animation assets to work with gameplay systems in the Rockstar game engine 

  • prototyping new gameplay systems 

​​                                                                    EDUCATION

Bachelor of Science, Computer Animation, University of Portsmouth                             (2016)

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